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Icewind dale ee weapons
Icewind dale ee weapons





I'll ignore them if they're overly unreasonable! "Don't use equipment while fighting in Lower Dorn's Deep!" or "Start Trials of the Luremaster at level 6!" will probably be rejected. This makes audience participation hard, so, feel free to shout additional challenges at me. The first two-thirds of the game are hellaciously linear, and as such, don't allow for a lot of high-level decision-making. Things I might do to make the game easier: If there's anything I'm missing (mods or otherwise), let me know!

icewind dale ee weapons icewind dale ee weapons

Playing straightforwardly, this would reliably get me killed while barely scratching the first monster I'd fight, so this isn't going to be a very straightforward run-through. Arguably not a challenge in view of the other constraints, since ironman gaming is usually more about limiting your vulnerabilities than killing things faster. Improves character progression speed at the cost of power. Ironman: If I die, I restart from the beginning. Again, despite the added XP, it makes the game much more difficult. Heart of Fury: All enemies get 80 + 3x HP, -11 AC, -5 THAC0, -5 to all saving throws, +1 attack per round, and give 4x + 2000 XP (still can't do anything about that). Despite the added XP, this does make the game considerably more difficult. Insane difficulty: All incoming damage is doubled, characters get 2x XP from killing enemies(no, I can't change that).

icewind dale ee weapons

I'm using what I think are the hardest possible settings:







Icewind dale ee weapons